Topic
Interactive Magazines
What video, galleries, 3D models, links and polls do for readers' attention, understanding and action, what they cost in speed, data and accessibility, and when an element is worth adding.
An interactive magazine gives readers something to do besides turning pages: follow a link, play a video, swipe through a gallery, turn a 3D model, answer a poll. Research on learning, usability and web performance points to one rule: an element helps when it carries what the printed page cannot, and otherwise costs attention, time and data.
What makes a magazine interactive
- Links and navigation: a clickable contents page, links to sources, shops and events. The cheapest layer.
- Video, audio and animation: interviews, a technique shown step by step, a podcast that extends a feature.
- Galleries and slideshows: more photographs than the layout can hold.
- 3D models: objects or buildings that readers rotate and zoom.
- Forms and polls: subscriptions, feedback, registrations, quizzes.
An interactive PDF carries links and form fields, but embedded video and audio need testing in your readers' PDF apps; a web-native edition can reflow on a phone. A browser viewer can place media over an unchanged PDF; Viewnamic works this way, so downloaded PDFs contain no media [1].
What interactive content does for readers
Attention
Motion catches the eye, but if it is irrelevant to the task, Nielsen Norman Group warns, it can substantially degrade the experience [2]. In one usability study, a participant never noticed a £100 discount in a box that switched panels every five seconds; moving boxes, Jakob Nielsen argues, look like advertisements [3]. Some people see only the first frame of a carousel, or none at all [4].
Understanding
Moving pictures can explain better than still ones. A meta-analysis of 26 studies found a medium-sized advantage of instructional animations over static pictures (d = 0.37), larger for realistic animation such as video (d = 0.76) and largest for learning how to perform a movement (d = 1.06) [5].
Irrelevant extras work the other way. Fiorella and Mayer's chapter in the Cambridge Handbook of Multimedia Learning cites a mean effect of g = −0.33 for interesting but irrelevant "seductive details", and a benefit of g = 0.63 for placing words and graphics together [6]: a video belongs next to the paragraph it explains.
Captions help everyone: Morton Ann Gernsbacher counts more than 100 studies showing that they improve comprehension of, attention to and memory for video [7].
And interactivity is not good in itself. In a meta-analysis of 43 studies of children's digital storybooks, multimedia features such as animated pictures and sound effects helped, while hotspots and games distracted [8]. Children are not magazine readers, but the pattern fits.
Media that carry the story help. Extras that pull readers away from it do not.
Engagement
Not every reader wants to watch. In the Reuters Institute's Digital News Report 2022, all age groups on average still preferred reading news online to watching it; those who preferred reading most often called it quicker (50%) or said pre-roll ads put them off (35%) [9]. Video takes longer than the same information as text and cannot be scanned, so viewers want to know how long a clip runs [10]. Offer media beside the text, not instead of it.
Action
Interactivity shortens the way from interest to action: a link to the ticket page, a sign-up form at the end of a story, a poll. So that videos are not dead ends, Nielsen Norman Group recommends ending them with a call to action or related links [10].
What it costs
- Loading time. The BBC lost an additional 10% of users for every extra second its site took to load [11]; many popular embeds include over 100 KB of JavaScript, some up to 2 MB [12].
- Data. Code-heavy pages can cost readers megabytes of data [11]. In the Reuters survey, 8% named cost or data charges as a reason to read rather than watch; in Kenya and in Nigeria, 35% [9].
- Distraction. Moving content can severely distract some people, for example people with attention deficit disorders [13].
- Accessibility. At WCAG level A, prerecorded video with sound needs captions [14] and a podcast a text alternative [15]. Animation can cause dizziness, nausea and headaches for people with vestibular (inner-ear) disorders; at level AAA, WCAG asks that motion triggered by an interaction, such as a page flip, can be switched off unless essential [16].
- Production effort. Every element needs a still for print, captions or a text alternative, and tests on phones and with a keyboard; W3C advises planning accessibility with the media [17].
When it helps, and when it distracts
It helps when it
- shows what the page cannot: motion, sound, a sequence of steps, an object from every side
- sits next to the text it serves
- says what it is: "Watch the two-minute interview"
- waits for the reader to start it
- leaves the page complete without it, in print too
It distracts when it
- is there only because the software allows it
- moves beside text people are reading
- holds essential information only inside a video
- hides behind a tap nobody can find
A quick test: if you removed the element, would readers lose information, or only movement?
Where to go next
- How to create an interactive magazine: the step-by-step guide.
- Online magazine publishing: hosting, distribution and statistics.
- Digital magazines: formats and phone reading.
- Magazine design: grids, type, print and screen.
- Magazine accessibility and the accessibility checklist.
In this section
Sources
- Viewnamic interactive content (videos, 3D models, click dummies, slideshows, links)
- The Role of Animation and Motion in UX - NN/G
- Auto-Forwarding Carousels and Accordions Annoy Users and Reduce Visibility - NN/G
- Carousel Usability: Designing an Effective UI for Websites with Content Overload - NN/G
- Instructional animation versus static pictures: A meta-analysis (Höffler & Leutner, Learning and Instruction, 2007) - Leibniz Institute for Science and Mathematics Education
- Principles for Reducing Extraneous Processing in Multimedia Learning (Chapter 14) - The Cambridge Handbook of Multimedia Learning
- Video Captions Benefit Everyone (Gernsbacher, 2015) - PMC
- Benefits and Pitfalls of Multimedia and Interactive Features in Technology-Enhanced Storybooks: A Meta-Analysis - PMC
- Overview and key findings of the 2022 Digital News Report | Reuters Institute for the Study of Journalism
- Video Usability - NN/G
- Why does speed matter? | web.dev
- Best practices for using third-party embeds | Articles | web.dev
- Understanding Success Criterion 2.2.2: Pause, Stop, Hide | WAI | W3C
- Understanding Success Criterion 1.2.2: Captions (Prerecorded) | WAI | W3C
- Understanding Success Criterion 1.2.1: Audio-only and Video-only (Prerecorded) | WAI | W3C
- Understanding Success Criterion 2.3.3: Animation from Interactions | WAI | W3C
- Planning Audio and Video Media | Web Accessibility Initiative (WAI) | W3C
- <video> HTML video embed element - HTML | MDN
- Understanding Success Criterion 2.4.4: Link Purpose (In Context) | WAI | W3C
- It's time to lazy-load offscreen iframes! | web.dev
- Web Vitals | web.dev
- Understanding Success Criterion 2.5.8: Target Size (Minimum) | WAI | W3C
- Understanding Success Criterion 1.4.2: Audio Control | WAI | W3C
- Carousels Tutorial | Web Accessibility Initiative (WAI) | W3C
- Understanding Success Criterion 2.1.1: Keyboard | WAI | W3C
- Understanding Success Criterion 1.1.1: Non-text Content | WAI | W3C
- Labeling Controls | Web Accessibility Initiative (WAI) | W3C
- prefers-reduced-motion CSS media feature - CSS | MDN